Apr 15, 2006, 07:02 PM // 19:02
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#1
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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warrior-heavy knockdown build
since posting your first build ever seems to be in fashion this week, i thought i should join the crowd with mine:
http://gwshack.us/cdb21
note: i'm not completely sure about my grasp of the code, but it appears to have turned out correctly.
the point of this build is to overload on frontline offense and combine knockdowns. if all five KD characters focus on one opponent, it is conceivable that the target will stay on his butt for over ten seconds with carefully timed knockdowns. the orders necro with order of blood, weaken armor, and barbs should add enough damage to be effective. all in all, the build is a "shock and awe" kind of build, designed to put up so much damage so quickly that it forces opponents to (hopefully) panic and break formation.
the major weakness i see is that it's almost defenseless against e-denial, but there's not too much we can do about it anyways. also, if the "shock and awe" effect fails, this build will likely get run over.
please help me point out flaws in my reasoning. like i said, this is my first serious attempt in making up something for 8 people.
EDIT: made some suggested changes
Last edited by moriz; Apr 16, 2006 at 02:03 PM // 14:03..
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Apr 15, 2006, 07:41 PM // 19:41
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#2
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Jungle Guide
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Im just going to comment on the monks for now:
No prot spirit is a pretty strange decision. It really helps against damage spikes which is how most teams drop targets.
Hard rezs on the monks is a nono. They need to be keeping people alive. Chances are they if you have people dead then they are under pressure anyway, and they cant be healing when they are rezzing.
I also feel melandrus resilience is quite situational. Id rather bring a more conventional e management elite.
Also im not sure about life bond on char 8. Even if he only bonds one guy, he has no balth spirit etc and he will be down to 2 pips of regen with boon.
This build has a very weak defense.
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Apr 15, 2006, 08:03 PM // 20:03
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#3
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Lion's Arch Merchant
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Blackout is a much better option then shock on the ranger. Sure it's not a knockdown, but it's accomplishing the same thing. On the sword I'd replace Hamstring with ressig, shock with Bulls Strike, and Sprint with Hex Breaker, and I think Galrath is better then Sever Artery if you're not going to include Gash in there. Executioners is a better chain for Evis then Axe Rake, and that Hammer Bash is a better chain then Heavy Blow.
Your defense need some major reworking, imo. I'd switch the Necro to /mo and stick Ageis, Remove Hex, and Blood Ritual instead of the mesmer skills, maybe Ressurect instead of Resig. The hexes aren't going to last very long, seeing as they're the only ones in the build, so I'd replace those, but I don't exactly know with what. Drop Agies on both monks, and lose Ressurect and Life Bond. Use Gaurdian, Prot Spirit, and Mend Condition/Ailment. The Resiliant should just switch to a Edrain or MoR boonprot. You also don't have very much enchant removal in your build, so Drain Enchant instead of SoD is something to look at.
Whirlwind is an odd choice on the ele, as well. Same with Remove Hex>Holy Veil. That's just about all the tweaks I'd make, but hey, it's your build.
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Apr 15, 2006, 08:47 PM // 20:47
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#4
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Banned
Join Date: Aug 2005
Location: NYC
Guild: Daoine Sidhe
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at a glance
1.monk line screwed
2.if a ranger has to touch enermy, I expect he/she does better than just a shock, blackout is much better.
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Apr 15, 2006, 09:10 PM // 21:10
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#5
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Lion's Arch Merchant
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Hard rezes and monks are two things that should never be combined. You have two prots and no healing outside of an HP spammer. Barbs and weaken armor make it obvious who your spiking down (which will almost definately lead to a prot spirit) and can only be cast once every 30 seconds so you can't just put them on multiple targets. Disrupting chop doesn't have interrupt timing. Hamstring is better replaced with bull's strike. Wastrel's especially a low specced wastrel's is a serious wtf skill. Shock on a ranger has a really low KD duration. Whirlwind is a bit odd. Remove hex is generally the realm of a FC mesmer. Heavy blow becomes useless if devastating misses or if your forced to change targets.
Sorry for the formatting and jumpiness, I was just writing things as I noticed them.
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Apr 16, 2006, 02:07 PM // 14:07
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#6
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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thanks for the help. i've made the following changes:
-resilience monk: removed aegis and resurrect. added protective spirit and guardian
-standard monk: removed resurrect and life bond. added protective spirit and guardian
-ranger: removed shock. added winnowing for more damage. changed stats to 15 exp, 11 marks, 11 WS
-sword warrior: removed shock, hamstring, and sever artery. added rez sig, galrath slash, and bull's strike
-axe warrior: removed disrupting chop and axe rake. added executioner's strike and distracting blow
-hammer warrior: added hammer bash. i forgot which one i took out.
-ele: removed whirlwind. added heal other
-necro: completely redesigned. i was a little rushed when i put it up the first time.
anyways, how is it now?
Last edited by moriz; Apr 16, 2006 at 02:18 PM // 14:18..
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